D5283F
24 		& 0x0F = chunk count
		d4
		d5
		d6
		d7
32 

each byte (or word if lower nibble clear) is a chunk
3E 		d0		load NW tile
		d1		load NE tile
		d2		load SW tile
		d3		load SE tile
		d4		
		d5		
		d6,7	mirror,invert
00 40 	00		lower nibble clear, ie. same as last chunk
		01		d6,7	mirror,invert
2F 		d6,7	mirror,invert
4A 		d6,7	mirror,invert

F0 		X pos of sprite from screen center (-10 here)
F0 		Y pos of sprite from screen center (-10 here)

48 		d0-3	N shift of 2nd chunk pair (8px here)
		d4-7	W shift of 2nd chunk pair (4px here)

80 01 	& 0xFFE0 = offset of graphics, 1st chunk
E0 1E 
C0 01 	& 0xFFE0 = offset of graphics, 2nd chunk
21 1F 
C1 04 	& 0xFFE0 = offset of graphics, 3rd chunk
20 1F 
C0 04 	& 0xFFE0 = offset of graphics, 4th chunk